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Recent DePaul Game Program graduates have gone on to work at Carbine Studios, Disney Interactive Studios, Firaxis, NeatherRealm Studios, Owlchemy Labs, Phosphor Games, Scientific Games, Wargaming, and many others. Several graduates have gone on to form their own gaming companies, including Young Horses, whose indie hit Octodad was developed at DePaul. DePaul also offers a Game, Cinema, and Animation Summer Academy and the DePaul Game Experience (DGE).
About the Schools on This List
Serving more than 1,000 students, the School offers BFAs in Game Design and Development and Entertainment Design, and an MFA in Design. The College of Engineering, Computing and Applied Sciences houses the School of Computing, which offers 10 degree programs and two minors. Among these programs are BA and BS degrees in Computer Science, an MFA and MS in Digital Production Arts (MFA DPA or MS DPA), and a fast-track Bachelor’s/Master’s (BS/MS) in Computer Science. Other BADAS highlights include the opportunity to gain experience working on team projects, access to high-tech facilities such as the UF Reality Lab, and a 5-screen Polymodal Immersive Classroom Theater (PICT) and a Virtual Production Studio (VPS). In addition, a cohort experience allows a select group of students to “join a community of learners in taking a set sequence of courses together.” Students will network and build relationships with their classmates, work one-on-one with faculty, and participate in discussions. “Interdisciplinary courses enable students to develop their creative and entrepreneurial abilities, as well as create a strong portfolio of game pieces.” The program requires 133 credit hours to graduate.
DigiPen Institute of Technology
Allen School degree options include BS degrees in Computer Science and Computer Engineering, a Combined BS/MS, and a PhD or Professional Master’s Program (PMP) in Computer Science & Engineering (CSE). All programs offer the opportunity to focus in Graphics, Vision, Games, and Animation or add a Certificate in Game Design offered through UW’s Professional & Continuing Education Division. Founded in 1855, Michigan State University (MSU) serves around 47,000 students enrolled in more than 200 programs in 17 degree-granting colleges. The College of Communication Arts and Sciences houses the Media and Information (MI) Department, home of the Game Design and Development Program.
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Students in all Game Design programs have access to the Deep Games Laboratory and all CDM labs, including several that intersect with the program specifically, including game development and research, gameplay, virtual reality, and playtest and usability labs. The Deep Games Laboratory is a cross-disciplinary design, research, development, and assessment game lab housed in CDM that focuses on games exploring the human experience. The BS in Game Development guides students through the entire game development cycle, from pre-production to finished product. Course highlights include Artificial Intelligence, Engine Development, and Data Structure and Algorithms.

Paying for a Program
Graduates of the UW Stout Computer Science Program hold titles such as Game Programmer, Game Software Engineer, Mobile Software Engineer, and Software Developer, among others. Companies and Studios who have hired Stout CS graduates include Big John Games (developer for Nintendo), HB studios (develops console games for Electronic Arts (EA)), Degica Japan (publisher of RPG Maker), Lockheed Martin, Boeing, and Concrete Software (mobile Games). The Games Studio Capstone provides opportunities for students to work in teams in an environment that mirrors a small, independent studio or a large studio. Final games are eligible to be presented at the Game Developers Conference (GDC) in San Francisco, CA, South by Southwest (SXSW) in Austin, TX, Industry Night at Columbia College Chicago, and the Chicago Toy and Game Fair.
Capstone Game Project and Capstone Project and Portfolio are also part of the program. Students in all programs may enhance their education by adding a minor, dual major, study abroad, internship, or the co-terminal graduate program. Students will also complete a Gaming Design Project, Senior Design I&II, and six credit hours of advanced electives in the Lyle School of Engineering.
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Vancouver Institute of Media Arts (VanArts)
Sample modules include Game Development, Game Production, Digital Maker, App Development, Technology Startup, and Technology Leadership. Founded in 2013, MGTA operates in partnership with Mason Computer Game Design Program. MGTA provides the opportunity for students to develop skills in game design and programming, artificial intelligence (AI), and Machine learning.
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Launched in 1998, this interdisciplinary program combines coursework from the UPenn School of Design and the CIS Department. Leading to a Bachelor’s in Engineering and Science (BSE) with a DMD major, the program explores games, animation, computer graphics, interactive technologies, and virtual reality design. Academy of Art University (Academy of Art) houses the School of Game Development. This STEM-certified school operates under the direction of professionals who are active in the game design industry. Program options include AA, BFA, MA, and MFA degrees in Game Art; AA and BFA degrees in Game Design; a BS in Game Programming; and MA and MFA degrees in Game Development. Worcester Polytechnic Institute (WPI) houses the School of Arts and Sciences, home to the Interactive Media & Game Development (IMGD) program.
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University of California Los Angeles is accredited by the Western Association of Schools and Colleges (WASC) Senior College and University Commission (WSCUC). Other Guildhall highlights include workshops, lectures, professional development coursework, career fairs, guest speakers, mentorship programs, team game projects, and portfolio reviews. Massachusetts Institute of Technology was founded on April 10, 1861, just two days before the start of the Civil War. The school serves approximately 4,640 undergraduate students and approximately 7,300 graduate students from all 50 states, DC, two territories, and 130 foreign countries.
All NYU Game Center programs consist of immersive academic seminars, and hands-on experiences in the Center’s development studios and play labs. In addition, a major component of the NYU Game Center is the internship program. Students have completed coveted internships with Disney, Ubisoft, Arkadium, and TreSensa. The average starting salary of students completing their game design studies with a bachelor's degree from the schools was $64,065 and master's degree $73,947.
Program alumni have been hired at major studios such as Rockstar Games, EA, Insomniac Games, Blizzard Entertainment, Ubisoft, and Bungie. Other program features include access to state-of-the-art facilities; participation in game development and testing; access to labs that explore virtual reality (VR); and participation in research groups and visiting artist talks. The Game Design and Development minor in the College of ComArtSci can also be added any other major at MSU.
CS covers visualization and coding for games; RTF provides coursework that explores narrative design, cinematic arts, and emergent media; and AET features courses focused solely on gaming. Students may also focus in games through minor programs and concentrations provided across all three departments. SMU Guildhall students also benefit from the program’s partnerships with hundreds of studios and companies across the globe. Some 1,000+ SMU Guildhall alumni work (or have worked) at more than 350 studios worldwide. Examples include Blizzard Entertainment, Insomniac Games, Microsoft Game Studios, Gameloft, Samsung, Disney Interactive, Epic Games, Riot Games, Bungie, Unity, and Bethesda.
The Division of Arts & Sciences has several pathways for aspiring game designers. Undergraduate offerings include BA and BS degrees in Interactive Media & Game Development (BA IMGD and BS IMGD) and a BS in Computer Science. Graduate offerings include an MS in IMGD and a PhD and Graduate Certificate in Computer Science. Students will gain additional skills through the required International Experience.
Once you’ve mastered form, space, color, and composition, the course moves on to teach you how to implement these skills into your games. Consistently ranked among the best game design schools, DigiPen has been educating students in game creation for over 30 years. The first “BS in Computer Science in Real-Time Interactive Simulation”, apart from being a bit of a mouthful, focuses largely on the technical aspects of game creation. The “Bachelor of Science In Games” was made to give their students a competitive edge in game design, offering a foundation in programming as well as the design and production of games.
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